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Thursday, June 09, 2005

Why Crunch Mode Doesn't Work: 6 Lessons

In this article, the basis for why doing things at the last minute is not, in the long run, preferable to cosnsistent 40 hour work weeks. Someone please alert my boss to this fact. I've never met anyone who does as many things with too few people at the last minute as he.


As you read this, simply replace "game development business" with "my job"...except no one is studying us.

1 Comments:

At 12:23 PM, Blogger The Humanity Critic said...

that was a pretty interesting piece. Just passing through. Im digging the blog by the way.

 

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